![]() This requires a PSN ID (free) and a broadband connection (cost depends on your country of origin). Scarecrow’s arm rises out of the water and grabs a container of Titan formula Killer Croc’s arm rises out of the water and grabs a container of Titan formulaģ. Bane’s arm rises out of the water and grabs a container of Titan formulaĢ. They seem to be random and not based on completion percentage. To all of you who get the feel of being the Dark Knight but aren’t truly able to bring fear to the hearts of the villains you encounter in Arkham Asylum, I believe the Level Selection Cheat will be a great aid.After you beat the game and the credits come to an end, you’ll be treated to one of three ending movies. If you’re looking for achievements and easter eggs, head here. Give yourself only the normal Batclaw, not the advanced one using this cheat. If you wish to play level 5 and the joker sequence, you also have to add the flag “Ch5_Unlock_C1_A1” and at least one other flag (which I sadly haven’t found yet), or else the doors between Area A1 (the weapon scanner/gargoyle challenge) and Corridor C1 (where you get the x-ray weapon view for the first time) will remain locked. This seems to get most of the scripts to restart and you can go on with the game as you are supposed to in whatever chapter you chose. These Batman Arkham Asylum (PC) Cheats work best if you start in the Overworld level and leave for one of the other areas for a moment. These usually require you to log into WayneTech (press TAB and then 1) at least once: Upgrades and moves that aren’t specially mentioned (sometimes required, like LedgeGrab - the required ones for later levels are marked with an asterisk *). Unlocked_Health4 - Health upgrade 4 (log into WayneTech once)Įquip_HarpoonGunLv2 - Get BatClaw (requires restart from checkpoint)Įquip_LineLauncher - Get Line Launcher (requires restart from checkpoint)Įquip_ExplosiveGoo - Get Explosive Gel (requires restart from checkpoint)Įquip_Resonator2 - Get Electric lockpick (requires restart from checkpoint) Unlocked_Health3 - Health upgrade 3 (log into WayneTech once) Unlocked_Health2 - Health upgrade 2 (log into WayneTech once) Unlocked_Health1 - Health upgrade 1 (log into WayneTech once) Now here are the flags that will work with the above method.Ĭhapter_Start - necessary to get enemy spawns (The tutorial is Chapter 1, Chapter 2 is Arkham Island, etc.) This one will make you arrive on the scene just as the thugs are bashing the Batmobile. If you want to jump into the action, you have to use flags at the end of the line.ĭebugLevelStarts=(Name=“FE_NewGame”, LevelNames=“start batentry?Area=Overworld,Overworld_A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel?Flags=Chapter2_Start,Unlocked_ Using the above method you will only get an empty area. Then add the following line directly underneath it:ĭebugLevelStarts=(Name=“FE_NewGame”, LevelNames=“start batentry?Area=Overworld,Overworld_A1,Overworld_A1_ Audio,Overworld_A1_CLights,Overworld_A1_FX,Overwor ld_A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel”) Mark the line with a semicolon ( ), so the game will skip it during loading. This controls the game’s behavior, once you selct “new game”. (Remember to back up the file before editing)ĭebugLevelStarts=(Name=“FE_NewGame”,LevelNames=“startbatentry?Area=Max,Max_C0,Max_C0_Audio,Max_C0_CLights,Max_C0_FX,Max_C0_Lights,Max_C0_Static,Max_A1,Max_A1_Audio,Max_A1_CH1,Max_A1_CLights,Max_A1_Fx,Max_A1_Lights,Max_A1_Static,Max_IntroParty,Max_IntroAudio?Flags=Chapter1_Start,gamestart,Batman_AbilitiesScreenDisabled,Batman_EnvAnalysisDisabled,Batman _RiddlesDisabled,Batman_RiddlerChallengesDisabled? Start=BeginGame?Movie=101_Batmobile_Intro?StreamMovie”) You can select where you start the game, by opening your “BmGame.ini” (in your “Documents\Eidos\Batman Arkham Asylum\BmGame\Config” folder and changing the following line:
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